Statebags Fivem ^new^ -

A State Bag is essentially a attached to a specific "scope." You can think of it as a "backpack" that an entity wears. Anything you put inside that backpack is automatically visible and synchronized with anyone who needs to see it.

With State Bags, you simply set the value: statebags fivem

Here’s a feature concept for FiveM, designed to add realism, roleplay depth, and new mechanics for law enforcement, criminals, and civilians. A State Bag is essentially a attached to a specific "scope

A client cannot set a state bag on an entity that does not exist on their client. If you try to set a vehicle state on a vehicle that hasn't spawned yet for that client, it will fail. Always ensure the entity exists before manipulating its state. A client cannot set a state bag on

-- OR for a vehicle local vehicle = GetVehiclePedIsIn(PlayerPedId(), false) local isEngineRunning = Entity(vehicle).state.engineRunning

In FiveM, a statebag is a container that stores data for a specific entity, such as a player's character, a vehicle, or a ped. Statebags are used to persist data across different scripts, resources, and even server restarts. They provide a convenient way to store and retrieve data, making it easier to develop complex scripts and systems.

-- Setting data on the vehicle the player is currently in local vehicle = GetVehiclePedIsIn(PlayerPedId(), false) Entity(vehicle).state.set('engineRunning', true, true)