Airsoft Fe Script !free!
Airsoft Fe Script !free!
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool") if tool and weaponRemote then tool.Activated:Connect(function() local target = getClosestPlayer() if target and target.Character then local aimPoint = target.Character.Head.Position -- Simulate accurate shot weaponRemote:FireServer(aimPoint) else weaponRemote:FireServer(mouse.Hit.p) end end) end
-- Silent aim (send fake hit angle) local function getClosestPlayer() local closest, dist = nil, math.huge for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= player and plr.Character and plr.Character:FindFirstChild("Head") then local pos, onScreen = camera:WorldToViewportPoint(plr.Character.Head.Position) if onScreen then local d = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(pos.X, pos.Y)).magnitude if d < dist then dist = d closest = plr end end end end return closest end airsoft fe script
We use a to detect when the player clicks the mouse. Instead of doing damage here, we simply calculate where the bullet should go and tell the server. local tool = player
