local tool = player.Character and player.Character:FindFirstChildOfClass("Tool") if tool and weaponRemote then tool.Activated:Connect(function() local target = getClosestPlayer() if target and target.Character then local aimPoint = target.Character.Head.Position -- Simulate accurate shot weaponRemote:FireServer(aimPoint) else weaponRemote:FireServer(mouse.Hit.p) end end) end

-- Silent aim (send fake hit angle) local function getClosestPlayer() local closest, dist = nil, math.huge for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= player and plr.Character and plr.Character:FindFirstChild("Head") then local pos, onScreen = camera:WorldToViewportPoint(plr.Character.Head.Position) if onScreen then local d = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(pos.X, pos.Y)).magnitude if d < dist then dist = d closest = plr end end end end return closest end

We use a to detect when the player clicks the mouse. Instead of doing damage here, we simply calculate where the bullet should go and tell the server.

Airsoft Fe Script !free!

Airsoft Fe Script !free!

local tool = player.Character and player.Character:FindFirstChildOfClass("Tool") if tool and weaponRemote then tool.Activated:Connect(function() local target = getClosestPlayer() if target and target.Character then local aimPoint = target.Character.Head.Position -- Simulate accurate shot weaponRemote:FireServer(aimPoint) else weaponRemote:FireServer(mouse.Hit.p) end end) end

-- Silent aim (send fake hit angle) local function getClosestPlayer() local closest, dist = nil, math.huge for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= player and plr.Character and plr.Character:FindFirstChild("Head") then local pos, onScreen = camera:WorldToViewportPoint(plr.Character.Head.Position) if onScreen then local d = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(pos.X, pos.Y)).magnitude if d < dist then dist = d closest = plr end end end end return closest end airsoft fe script

We use a to detect when the player clicks the mouse. Instead of doing damage here, we simply calculate where the bullet should go and tell the server. local tool = player