private class BouncingBallCanvas extends Canvas private int ballX = 120; private int ballY = 160; private int velocityX = 2; private int velocityY = 2;
+-----------------------------------+ | Standard J2ME Layout | | | | [ 240x320 QVGA Screen ] | | - 16-bit color depth | | - Strict 1MB to 2MB JAR limit | | - Hardware sprite rendering | | | | [ Physical Keypad Input ] | | - D-Pad / Joysticks | | - Keys 2, 4, 6, 8 (Directions) | | - Key 5 (Action/Fire) | +-----------------------------------+
The only official 2D side-scrolling entry in the franchise, featuring brutal combos. 🏢 The Legendary Studios 240 320 java game
This example demonstrates a basic game loop, graphics rendering, and user input handling.
No OpenGL ES – 2D only. Some "3D" games used a software rasterizer (e.g., Asphalt 3). Some "3D" games used a software rasterizer (e
Drag and drop your .jar files directly into the window to play.
Let me know in the comments! 👇
Here's a simple example of a Java game that displays a bouncing ball on a 240x320 screen: