To understand this specific version, you have to understand the lineage:

: It translates DirectInput signals into XInput, the standard API used by modern Windows games.

Based on community-sourced changes from the vibmod fork:

allows any compatible gamepad (DirectInput) to be recognized as an Xbox 360 controller in PC games. Vibmod is a modified version that adds enhanced force feedback (vibration) support and better compatibility with older or non-standard controllers.

If you are trying to use this version now, you will likely face these issues: