Xtool Precomp Usage [work] <Bonus Inside>
@echo off echo Precompiling assets... xtool precomp --force --platform win32 ./Assets/Raw ./Assets/Cooked if %errorlevel% neq 0 ( echo Precompilation failed! exit /b %errorlevel% ) echo Assets compiled successfully.
| Flag | Description | | :--- | :--- | | -h , --help | Displays the help message and exit. | | -v , --verbose | Enables detailed logging output. | | --type <type> | Specifies the asset type (e.g., shader , texture , model ). | | --platform <name> | Target platform (e.g., win32 , android , linux ). | | --force | Forces recompilation even if output files already exist (ignores timestamps). | | --config <file> | Path to a configuration file (JSON/XML) defining compilation rules. | xtool precomp usage
For larger projects, avoid typing the command manually. Create a batch script (Windows) or shell script (Linux/Mac) to automate the process. @echo off echo Precompiling assets
To get the most out of Xtool Precomp, technicians and repair shops should follow best practices, including: | Flag | Description | | :--- |
For a standard run using the default settings, use the following command: xtool precomp input.bin output.xtl This will scan for common streams like zlib and lzma using a moderate memory profile. 2. Specifying Algorithms