The "Resource Editor" in this context refers to mechanisms that allow the player to alter the quantity of materials (wood, stone, grain, etc.), funds (money), and potentially other variables within an active save file. Because Ostriv is currently in Early Access (as of the Alpha stages), the developer has included various debugging tools to assist in testing, which the community has adapted for use as a resource editor.

Look for tags like "resourceType": "Flour" or simply "wood" .

While harder to edit via simple trainers, Debug Mode allows for the manipulation of variables that indirectly affect resources, such as:

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