Tricky Traps & Naughty Updated • Free Access
The "naughty" or mischievous side of these scenarios often comes from the motivation behind the traps. Instead of purely defensive measures, these are frequently used for:
He took a step toward the armchair.
“That’s… elaborate.”
“They trip,” Finn explained. “Bell rings. Marbles scatter. They step back to avoid the marbles, rug gives way, and they fall into the pit. But the pit is only two feet deep. So they don’t get hurt. They just get… embarrassed.” tricky traps & naughty
He looked up, dusting off his elbows, utterly unhurt but deeply, profoundly embarrassed.
Finn opened the hidden door. “Someone tricky.”
The evolution of point-and-click adventures has allowed for increasingly complex "tricky trap" scenarios. Modern indie developers often experiment with these themes by: The "naughty" or mischievous side of these scenarios
The use of tricky traps and naughty design can have significant consequences for users, including:
“I’m just here about the—” Finn started.
Tricky Traps & Naughty: Understanding the Psychology and Impact of Deceptive Design “Bell rings
: Releasing episodic content that introduces new, more difficult puzzles based on community feedback.
She patted his shoulder. “You’re hired.”