Poliedro Official

const mainLight = new THREE.DirectionalLight(0xffffff, 1.2); mainLight.position.set(2, 3, 4); scene.add(mainLight);

In the context of computational physics and deep learning, "Polyhedron" usually refers to frameworks that handle the complexity of 3D polyhedral particles (non-spherical shapes) in fluid or granular flows. Traditional methods often simplify particles as spheres to reduce computational cost, but this sacrifices physical accuracy. poliedro

// window resize handler window.addEventListener('resize', onWindowResize, false); function onWindowResize() camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); labelRenderer.setSize(window.innerWidth, window.innerHeight); const mainLight = new THREE

const mesh, verticesList = buildPolyhedron(type); currentMesh = mesh; scene.add(currentMesh); .title-badge position: absolute

Las superficies planas que limitan el cuerpo (triángulos, cuadrados, pentágonos, etc.).

.title-badge position: absolute; bottom: 20px; left: 20px; font-size: 0.7rem; background: rgba(0,0,0,0.4); padding: 4px 10px; border-radius: 20px; color: #ccc; pointer-events: none; z-index: 10;

const renderer = new THREE.WebGLRenderer( antialias: true ); renderer.setSize(window.innerWidth, window.innerHeight); renderer.shadowMap.enabled = false; // performance renderer.setPixelRatio(window.devicePixelRatio); document.body.appendChild(renderer.domElement);